
CREATE AND SHARE LEVELS - Create works of art in our Level Editor and then share them with all your friends (or strangers).THEATRICAL WEAPONRY AND COMBAT! - Jump, push, pull and punch your way to victory! If that doesn’t work you can explode, freeze, poison, or digest a baby! Plus, you’ll be able to bring up two weapons at a time in a game and swap quickly.
#CASTLE CRASHERS 2 STEAM REVIEW FREE#
300 PRISONERS TO FREE! - Having been captured by the native feline population, it’s up to YOU to liberate them! Earn gems to free your friends by participating in deadly, gladiatorial plays.The game debuted to a warm critical reception in 2008 on Xbox. OVER 450 LEVELS! - Single player, multiplayer, arena, we have more levels than Hatty can count on his finger hands. Castle Crashers for Steam will feature voice chat, achievements, gamepad and cloud save support, and local and online multiplayer.UNIQUE ANIMATIONS: New art created for the Steam version of BattleBlock Theater! Cat guard makes its way to center stage.Test your skills in the ultimate campaign challenge. INSANE MODE: One life to live doesn’t just happen on screen, it can happen on stage as well.ARENAS: Whether you're king crowning or whale chasing, BattleBlock Theater performers have 8 arena modes to teach their enemies the real meaning of stage fright!.Online Play! Couch Hi-Fives! Best Game Ever! Up to two players in Story, and four in Arena. The game also includes a level editor so you can craft your own mind bending trials! Key Features If solo acts aren't your style, go online or bring a buddy couch-side to play a thoroughly co-optimized quest or enter the arenas. Immerse yourself in this mind bending tale of treachery as you use your arsenal of weapon-tools to battle your way through hundreds of levels in order to discover the puzzling truth behind BattleBlock Theater. Forced to perform for an audience of cats? Yes, all that and more when you unlock BattleBlock Theater! There’s no turning back once you've started on your quest to free over 300 of your imprisoned friends from evil technological cats. But still, not enough to make an entire new game. "people" probably means multiplayer (idk) and yes that could be nice since the way online is held is "bruh". Originally posted by NastyJr_215:Not saying your wrong or anything but there could be like new wepons,soundtrack,story and people and orhter stuff and mabye some DLC stuff Yeah, but that could be just a DLC for the original, is not a NEW game.


"story" like the actual one is the core of the game: save the princess "soundtrack" is kind of generic since Castle Crashers does not have a special type of composing, is literaly a Newgrounds compilation of themes (sometimes) "new weapons" wouldn't be enough interesting (there are like 30+ or something weapons in the game already, if the gameplay does not change, what's the point in giving so many weapons) Not saying that there will NEVER be another game similar to Castle Crashers (it's a pretty straight forward BeatEmUp game), but I'm pretty sure it will not be exactly like the old one. Not saying your wrong or anything but there could be like new wepons,soundtrack,story and people and orhter stuff and mabye some DLC stuff Yeah, but that could be just a DLC for the original, is not a NEW game.Īlien Hominid Invasion, for instance, is almost completely different than the original, not just an "expansion pack".

I know that you remember Castle Crashers being god tier back then, but with today's standards, a Castle Crashers 2 (which would be very similar to Castle Crashers), would be freaking tedious and repetitive to 75% of the players.Īnd considering that Behemoth is an "underdog" dev company, it would be somewhat of a failure compared to the original. Maybe they could to a reimagination of the game (like Alien Hominid).īehemoth games are very conclusive, and making a sequel to them would make them feel new. There's no reason for them to make a sequel. Originally posted by D-ray:But why? What would you add in a Castle Crashers 2?
